<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>RealWorld RPG</title><description>Honest notes on motivating kids: the psychology of getting real-world things done, from a game developer building an RPG you unlock with real-world quests.</description><link>https://www.realworldrpg.quest/</link><item><title>Do chore apps for kids actually work? What the research says about the long game</title><link>https://www.realworldrpg.quest/blog/do-chore-apps-work-long-term/</link><guid isPermaLink="true">https://www.realworldrpg.quest/blog/do-chore-apps-work-long-term/</guid><description>Gamified chore apps almost always work at first, then most kids drift back. Here&apos;s the psychology behind why, and what actually makes a reward last past the first month.</description><pubDate>Wed, 24 Jun 2026 00:00:00 GMT</pubDate></item><item><title>The &apos;first, then&apos; rule: a 1965 trick for getting kids to do the boring stuff</title><link>https://www.realworldrpg.quest/blog/first-then-premack-principle/</link><guid isPermaLink="true">https://www.realworldrpg.quest/blog/first-then-premack-principle/</guid><description>Grandma knew it instinctively, and a psychologist named it in 1965. The Premack principle is the simplest, most reliable way to motivate a reluctant kid, if you get one detail right.</description><pubDate>Sat, 20 Jun 2026 00:00:00 GMT</pubDate></item></channel></rss>