psychology
- Jun 27, 2026
How to choose age-appropriate games for your kid: a developer's checklist
Age ratings tell you about violence and language. What they mostly won't tell you is how a game is built to take your money. Here's what to actually look for, from someone who makes games.
- Jun 26, 2026
My kid would rather play video games than anything else. Is that normal?
If your child picks gaming over almost everything and falls apart when you turn it off, you're not alone. Here's what's actually going on underneath it, and what the research says genuinely helps.
- Jun 25, 2026
The feature I deliberately didn't build (and the psychology that stopped me)
Should you reward kids for chores they'd happily do anyway? The overjustification effect says rewards can quietly backfire. Here's the game feature I scrapped because of it, and the simple rule it leaves you with.
- Jun 25, 2026
Why this has to be co-op (and how it beats the one-month problem)
Almost every reward system for kids works for about a month, then quietly dies. The research points to one fix that lasts, and it isn't more points. It's other people.
- Jun 20, 2026
The 'first, then' rule: a 1965 trick for getting kids to do the boring stuff
Grandma knew it instinctively, and a psychologist named it in 1965. The Premack principle is the simplest, most reliable way to motivate a reluctant kid, if you get one detail right.